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GROUP 33 

The game was nice, New experience hadn't played succh games. With that said i was impressed on how the atmosphere and music blended together. The mechanics were the standard ones with made navigating around easy. my add to your game is that for new comers not used to this genre it lacked a good tutorial to get to now what ti expect. Otherwise great game.

GROUP 16

With its ominous mood and superb sound design, "Whispers of the Forgotten" forces the audience to feel uneasy. Gamers are dragged into the harsh reality by the ambient noise, which heightens tension. Dreary scenery and unnerving details heighten the horrific atmosphere.Riddles and terrifying themes add tension to the gameplay. The basics are solid, but it may really shine with some more features or surprises.

Fantastic work on the user interface—it’s clean and easy to navigate, which made the game feel very polished! The sound effects and music add a lot to the atmosphere, making it more immersive. One suggestion would be to add a brief tutorial or hints for players who are new to this game style. A little guidance at the start could help players get into the flow more quickly. Overall, it’s a solid experience, and I really enjoyed it!

review from group 20 - game is nice and naturally handmade so that's a plus point . overall make it more interactive add some audios , actions , sound effects and it'll be good to go .

With the distinct 2D art style and the well-integrated assets, this game really immerses the player in a more nostalgic experience. That said, small improvements in some AI-generated graphics could maybe make it even better in terms of immersion and interaction with the player

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Review from Group 23:

Review for Whispers of the Forgotten:

The poetic, mysterious intro is conjuring a powerful atmosphere right from the start. Graphically, the graphical style supports the storytelling well enough. More interactive parts in this game would add to its entertainment, while adjusting the balance between text box and font sizes would make it more readable. An interesting storyline makes players curious, though giving more story objects to interact with would deepen the relationship more. Overall, that is a beautifully designed game with artistic flair; it can only get better with increased interactivity. Well done!

Review from group 48:

The poetic intro and the mysterious storytelling immediately draw you in, enhancing the game's immersive experience. The graphics set the mood well. Introducing additional interactive features in the gameplay would also improve engagement. Overall, this is a well-thought-out game that cleverly incorporates artistic elements to enrich the story. Great job!

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Review from Group 39: I loved the intro! I found your poetic way of storytelling quiet interesting. I was hooked on the story. The visuals and the color were matching with the story but the quality of the graphics could improve. I know this is just a small part of the game but Adding more interactive elements on the playable scenes could highly enhance the player experience. You guys have done a good job on this game.

Review from group 35: I like the mysterious and poetic intro to the game as its a good invitation for the player to be interested in the story of the game. Although the text box and font size are not propotional (text box is too large, and font is too small), the visuals seem well thoughtout and play a big role in setting up the gloomy mood and main plotpoints of the story. The game also seems to have an emphasis a famous pieces of art which drives even more interest for the games story.

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 Group 4 review : These concepts seemed rather fascinating to me right from the start due to the beautifully created atmosphere of the films.   The graphics and overall look of the pages are catchy and aligned with the chosen topic;  

The content is well told but perhaps at some point the author could have supplied some more background information. The background more as plot items or through storybook objects or paintings could further strengthen the relationship of the player with the game.

Good Work at the end